
Donald 01Miner
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Posted - 2007.05.26 01:45:00 -
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Halada,
I would like to refute your argument about capital ship mining and correct you on a great many things in this respect.
I've been carrier mining in coin for a long long time (recently disbanded branch of DICE industrial)
Your initial comments on the matter: 1: easy target, tank not invincible, attract attention Argument: This point seems to me completely frivilous. Any op will attract attention when they are flaunting multiple well outfited 'hulks' and ipmlants. To imply adding a 1 bil ship to the mix makes this relevant I don't see how. The 'tank' as you call it, whiel not invincible, is drastically better than any other ship you will use to fill the roles it can/does fill in any mining op, so again, another point seemingly made from a flawed viewpoint. "easy target"...I generally mine from a station in 0.0 when I'm 'solo' i have 4 accounts, when with corp, quite a lot more. The carrier is the only ship that can fit the gang/tank role both and live long enough for us to get out, get into OUR support ships come back and bbq the attackers.
2: The carrier is a 1 bil ship, and not intended for this use Argument: Another frivilous comment on your part (sorry). The 'intended' use is simply your opinion, based upon a lack of experience using them. The fact the ship costs 1 bil only matters to people who can't afford it. A hulk esp pre-patch easily cost 1 bil when you consider all your implants and proper mods (if you set it up right) this price has gone down a bit since then, but again, doesnt' seem to be a relevant point. I take the best tools to do the job, money is not a factor for me because I'm good at what I do.
3: It's a capital ship for christ sake Argument: Again, completely frivilous comment
4: No turret slots, so you can't fit any miners. Argument: This tells me you don't understand how to use capital ships? Or you aren't putting any energy into your comments. Fact: My completely completely maxed out carrier mines basically 1/2 of what the hulk pulsl in (yes I even have drone rigs, when I say max I mean max). Also consider, the hulk is getting the laser optimization so mining 1/2 of what the hulk is, imho, is a pretty nice hefty chunk when this isn't the carrier's primary job (I only do that when solo mining by mining from a 250 distance) You don't FIT lasers onto the carrier you fit drone control mids and a laser opt for your hulks. The carrier tanks AND commands.
5: (same comment bla bla) ********* You go on to compare retrievers and such to carriers and make some (frankly) silly comments. First of all, Why the hell would you even compare the two? Show me a retriever that's tanking pirates and can assign 14 cruiser-size ships to people for defensive reasons AND at the same time fill the command ship role by boosting the entire gang's mining lasers etc etc etc?
I'm sure Halada, you have much better arguments (maybe?) to make here, but what you wrote in your guide is in so many ways silly and you are misleading a lot of people. Comparing a barge to a carrier for mining is like comparing a battlecruiser to a freighter (wtf completely dif roles) The whole point about the carrier's mining drones is that, when he/she WANTS to, he/she CAN mine a not insignificant amount of ore with 14 t2 drones in close range with rigs loaded onto the cap ship. In fact, this carrier that you 'scoff' so much in fact mines BETTEr than any command ship can, fulfilling the same role. This point clearly makes it the superior choice (dollars) not taken into account.
You go on to say people who use carriers shouldn't talk to you ever again(I'm sorry, I respect your guide but your'e being downright childish). Then you completely contradict yourself by pointing out the carirer makes a good gang assist as a tank.
Um hello...it's not as if you can't tank, have remote repairs if needed AND mine AND fill the laser optimization mining director role all in 1 ship. That's the POINT (continue
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